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> Everyday Shooter Algorithms
draconar
Posted: September 17, 2009 09:56 am
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I've posted it originally in the gamedev.net forum, but I think it is better top ask the man himself.

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Hello all,

If this post is on the wrong board, please bear with me.

Probably many of you played the incredible Everyday Shooter http://en.wikipedia.org/wiki/Everyday_Shooter and was astonished by the work completed by this one man, Johnatan Mak.

I would like to throw some ideas around the algorithms he used to make the game. As far as I know, the graphics are sorta of vectorial. The things expands and change their shapes following math equations, without using any pixel art at all.

How did the guy accomplished this? I see that some tools like flash works directly with vectorial stuff, but how is graphics coded in vectorial form directly from c++. Is there any libraries that help on this? All I know that Mak used SDL on this project..

I want to hear some opinions on the path finding algorithms. The enemies fly so smoothly and gracious that strucks me every time I play!

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Another question that may seem stupid, but I will ask anyway. Would you be able to release ES source code any of these days? I would love to see how did you transform the enemies/etc in classes and the algorithms used.

thanks!
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